Games / Final Whistle
Finished — not released yet.
Final Whistle
Top-down football in the spirit of the 16-bit classics — Kick Off, Sensible World of Soccer — built by one person for Xbox and Windows.
- TEAMS
- 860
- PLAYERS
- 20,640
- LEAGUES
- 39
- PLATFORM
- Xbox & Windows
860 teams, 20,640 players, and a ball that is never quite glued to your feet. Built by one person.
WHAT'S IN
- One or two buttons
- Aftertouch
- Set pieces
- Leagues and cups
- Up to 4 players
- In-game editor
- Ten-second replay
- Shareable replays
- Rain and wind
- Six languages
COMING TO XBOX AND WINDOWS STORE
COMMUNITY
Top-down football, in the tradition of Kick Off and Sensible World of Soccer
If you grew up on top-down football — Kick Off and Kick Off 2 on the Amiga, Sensible World of Soccer (SWOS), Microprose Soccer — you already know how Final Whistle plays. The pitch seen from above, a ball that is never glued to your feet, and a shot you can still bend after you have hit it.
It is not a remake, and it has no connection with any of those games. It is a new football game, built by one person, that plays the way those played: one or two buttons, aftertouch, every throw-in, corner, free kick and penalty taken by you, and nothing standing between you and the next ball.
What the classics did not have is the size. 860 teams and 20,640 players, including 42 sides lifted straight out of history in the kit of their season.
How it plays
You control whoever is nearest the ball, and control passes on as the move flows. One button does everything — pass, shoot, head, tackle — and the game reads which one you meant; switch to two and you call your own game. Lean on the stick after the shot and the ball bends in the air.
How much help you get is up to you: three levels of ball control, from the ball settling under your foot to a bad first touch losing it for good. Throw-ins, corners, free kicks and penalties are all yours to take — nothing is played for you.
860 teams, and none of them the same
39 leagues across six continents, the national sides, 42 teams straight out of history — the strongest squads in the game — and twenty template teams waiting to be made into your own.
| Where | Leagues | Teams |
|---|---|---|
| Europe | 22 | 352 |
| Asia | 6 | 96 |
| Africa | 5 | 86 |
| South America | 3 | 60 |
| North America | 2 | 36 |
| Oceania | 1 | 12 |
| National sides | 6 | 156 |
| Historical teams | 2 | 42 |
| Template teams | — | 20 |
Forty-two historical teams
Clubs and national sides that made the history of football, each in the kit of its season.
Twenty-four players a team
Every team has its own colours and two kits; every player his own look, shirt number and nationality.
Eleven attributes for every player
- Pace — how fast he runs.
- Shooting — accuracy and power when he finishes.
- Passing — accuracy when he finds a team-mate.
- Control — agility and reactions: it feeds into everything he does.
- Tackling — how effective he is in the challenge.
- Saves — how much the keeper keeps out.
- Stamina — how long he holds the pace, to the final whistle.
- Recovery — how well he resists injury.
- Discipline — how much he risks a card, and how well he reads the offside line.
- Morale — it moves during the match: a goal lifts it, a card knocks it down.
- Condition — the form he is in that day.
Height and weight count too: the taller man gets to the high ball first, the heavier one wins the contact.
A match, a season, a cup
Play a friendly, a penalty shoot-out, a league of four to twenty-four teams — a whole division or one you put together yourself, mixing countries — or a cup with groups, a bracket, two legs and extra time. The table, the fixtures and the scorers keep themselves, across eight save slots.
Up to four people play on the same screen, each with their own controller and colour, on either side or all together against the machine. Teams, players and all 17 formations can be edited inside the game, and the originals are never lost.
Around the ninety minutes
Five surfaces — grass, mud, dirt, astroturf, snow — each with its own roll and bounce, under rain, snow or a clear sky, with a wind that pushes the ball while it is up there. Fouls, cards, injuries, offside, half length, referee and difficulty are all yours to set, or leave to chance.
The last ten seconds replay at five speeds, the shape changes without stopping the game, and the pause holds your substitutions, the stats and a mark out of ten for every player. Six languages, up to 4K, and a crowd that sings, whistles and groans with the score. Coming to Xbox and the Windows Store.
Save a goal and send it to someone
When you score, the game saves the replay of your goal by itself. From the pause screen you can save it and share it: you get a link and a QR code to scan with your phone while you play.
Whoever gets the link can watch the goal straight from their browser, with nothing to download and nothing to install. And you can share the replay wherever you like: in a chat, in a post, or just by sending it to a friend.
Every replay you share also joins the replay archive, where you can discover what other players have done, watch it again, and vote for the ones you liked best.
And if you want to take the goal elsewhere, you can download it as a video or a GIF straight from your browser: the page makes the file for you, ready to send wherever you like.
Screenshots
16 shots
Questions people ask
Is Final Whistle like Kick Off or Sensible World of Soccer?
In how it plays, yes: the ball stays loose at your feet, control passes on by itself to whoever is nearest it, one button covers passing, shooting and heading, and aftertouch bends the ball after the shot. It is a new game with no connection to either, and it looks at the match and the season rather than at the management side SWOS was famous for.
What is a top-down football game?
One where the camera sits above the pitch instead of behind the player, so you read the shape of the game and the space in front of you. It was the standard on the Amiga and the 16-bit machines, and it is still the quickest way to play football on a screen.
How many teams and players are in it?
860 teams and 20,640 players: 39 leagues across six continents, national sides, and 42 teams out of history. Every player has his own rating across eleven attributes.
How many people can play?
Up to four, on the same screen. Each takes their own controller and colour, and picks a side: two against two, one against one, or everyone together against the machine.
Can I share a replay?
Yes. When you score, the game keeps the replay: from the pause screen you save it and get a link, plus a QR code to scan with your phone if you are on Xbox. Whoever opens it watches the goal in their browser, with nothing to install. Saved replays also collect in a public archive, where the best ones get voted up.
Which platforms will Final Whistle be on?
Xbox and the Windows Store, from a single build.
When does it come out?
The game itself is finished — the match, the seasons, the editor and the database are all done. What is left is putting it on the stores, and there is no date for that yet. Dates will appear on the Discord first. Coming soon to Steam and Nintendo Switch (1 and 2).



